Tommy Wong Choon Yung

3D Character Artist

choonyung@gmail.com phone: (+44) 7521 207156

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Objective:

I aim to continuously refine my skills in creating characters for games and contribute my skills in creating awesome games!

Software Proficiency:

  • Autodesk Maya
  • Autodesk 3d Studio Max
  • Blender
  • Pixologic Zbrush
  • Adobe Photoshop
  • After Affect

SkillSet:

  • Character modeling for both high-res and in-game ready models.
  • Creating believable textures for characters and props.
  • Character rigging and skinning for high-res and low-res characters.
  • Skilled in technical troubleshooting in Maya.
  • Proficient in animation with understanding of 12 Animation principles.

Industry Experience:

GameArtisans

June 2010 – Current

  • Project team leader for Dominance War 5 trailers
    • Organized and managed volunteers for DW5 trailers.
    • Assisted in storyboarding and creating 2D animatics.
    • Model, rigged and animated proxy models for 3D animatics.
    • Modeled and textured numerous models for trailer.
    • Rigged all characters in trailers.
  • Volunteered in helping run Comicon Challenge
    • In charge of contacting Judges as well as creating promotional poster
  • Helped to run unofficial Dominance War 4.5

Dexsoft Games

April 2010 – Current

  • Freelance character artist

    • Created characters from concept, high poly sculpt, lowpoly retopo, UV unwrap , texturing, rigging and animation.

    • Prepared assets for easy integration into UDK, Unity and other game engines

The One Academy

October 2010 – August 2012

  • Guest 3D Maya Modeling Lecturer

    • Revised new modeling syllabus for Digital Animation course.

    • Integrated Zbrush and Game modelling into modeling syllabus

    • Mentor for final year students, leading and guiding groups of students in creating final year animation project in 3 months.

    • Researched and implemented render farm for Digital Animation faculty.

Polyassets United

January 2009 – September 2009

  • Junior 3D artist

    • In charge of assets creation for in game projects.

    • Created props for PSP Undead Knight opening cinematics.

    • Render wrangler for numerous projects

    • Lead a team in charge of up-ressing a complex robot character for Space Battleship Yamato 3 Pachinko.

Vision Animation

June 2007 – December 2008

  • Character Rigger

    • In charge of character rigging for in house animation.

    • Created and maintained an efficient asset creation pipeline.

    • Integrated IK/FK switch for animators.

    • Created MEL scripts to bake animation into morph targets for lighter rendering scene files.

John Galt Games

February 2007 – June 2007

  • Junior 3D artist

    • In charge of modeling and UV unwrapping props for texture artists.

    • Assist level designers in creating physics meshes.

    • Tested game level, bug reports and refined Havok physics

Silverant

December 2006 – January 2007

  • Junior 3D artist

    • Textured artist for Japanese PS2 game Another Century Episode 3

    • Model and texture for TV commercial characters.

Education:

The One Academy of communications Design,

January 2003 – November 2006

Diploma in Digital Animation Major

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