Tommy Wong Choon Yung
3D Character Artist
choonyung@gmail.com
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Objective:
To continuously develop skills within the game industry as a character artist.
Software Proficiency:
- Autodesk Maya
- Autodesk 3d Studio Max
- Blender
- Pixologic Zbrush 3.1
- Adobe Photoshop
- Gimp
SkillSet:
- High Poly Modeling
- Low Poly Modeling
- Digital Sculpting
- Normal Mapping
Shipped Titles:


Another Century Episode 3 : UV unwrapped and textured numerous characters and NPCs.
Bottle Buster : In-house, modeled and textured environment props and fixing level design related Havok bugs
Vision Animation
06/07 – Present
- Lead in R&D team for integrating pipeline into Blender.
- Assume lead in rigging and troubleshooting for in house animation trailer.
- Helped create and maintain an efficient asset creation pipeline with use of simple Mel Scripts
John Galt Games
02/07 – 06/07
-
Junior 3d Artist, in charge of modeling and uving ingame assets.
Silverant
12/06 – 01/07
- Textured in game assets for Japanese PS2 title.
- Model and textured body for tv commercial character.
Education:
The One Academy of communications Design,
01/03-11/06.
Digital Animation Major