Tommy Wong Choon Yung
3D Character Artist
choonyung@gmail.com phone: (+44) 7521 207156
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Objective:
I aim to continuously refine my skills in creating characters for games and contribute my skills in creating awesome games!
Software Proficiency:
- Autodesk Maya
- Autodesk 3d Studio Max
- Blender
- Pixologic Zbrush
- Adobe Photoshop
- After Affect
SkillSet:
- Character modeling for both high-res and in-game ready models.
- Creating believable textures for characters and props.
- Character rigging and skinning for high-res and low-res characters.
- Skilled in technical troubleshooting in Maya.
- Proficient in animation with understanding of 12 Animation principles.
Industry Experience:
GameArtisans
June 2010 – Current
- Project team leader for Dominance War 5 trailers
- Organized and managed volunteers for DW5 trailers.
- Assisted in storyboarding and creating 2D animatics.
- Model, rigged and animated proxy models for 3D animatics.
- Modeled and textured numerous models for trailer.
- Rigged all characters in trailers.
- Volunteered in helping run Comicon Challenge
- In charge of contacting Judges as well as creating promotional poster
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Helped to run unofficial Dominance War 4.5
Dexsoft Games
April 2010 – Current
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Freelance character artist
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Created characters from concept, high poly sculpt, lowpoly retopo, UV unwrap , texturing, rigging and animation.
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Prepared assets for easy integration into UDK, Unity and other game engines
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The One Academy
October 2010 – August 2012
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Guest 3D Maya Modeling Lecturer
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Revised new modeling syllabus for Digital Animation course.
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Integrated Zbrush and Game modelling into modeling syllabus
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Mentor for final year students, leading and guiding groups of students in creating final year animation project in 3 months.
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Researched and implemented render farm for Digital Animation faculty.
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Polyassets United
January 2009 – September 2009
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Junior 3D artist
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In charge of assets creation for in game projects.
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Created props for PSP Undead Knight opening cinematics.
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Render wrangler for numerous projects
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Lead a team in charge of up-ressing a complex robot character for Space Battleship Yamato 3 Pachinko.
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Vision Animation
June 2007 – December 2008
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Character Rigger
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In charge of character rigging for in house animation.
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Created and maintained an efficient asset creation pipeline.
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Integrated IK/FK switch for animators.
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Created MEL scripts to bake animation into morph targets for lighter rendering scene files.
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John Galt Games
February 2007 – June 2007
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Junior 3D artist
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In charge of modeling and UV unwrapping props for texture artists.
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Assist level designers in creating physics meshes.
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Tested game level, bug reports and refined Havok physics
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Silverant
December 2006 – January 2007
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Junior 3D artist
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Textured artist for Japanese PS2 game Another Century Episode 3
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Model and texture for TV commercial characters.
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Education:
The One Academy of communications Design,
January 2003 – November 2006
Diploma in Digital Animation Major