Tommy Wong Choon Yung
3D Character Artist
choonyung
@gmail.com

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Objective:

To continuously develop skills within the game industry as a character artist.

Software Proficiency:

  • Autodesk Maya
  • Autodesk 3d Studio Max
  • Blender
  • Pixologic Zbrush 3.1
  • Adobe Photoshop
  • Gimp

SkillSet:

  • High Poly Modeling
  • Low Poly Modeling
  • Digital Sculpting
  • Normal Mapping

Shipped Titles:

Another Century Episode 3 : UV unwrapped and textured numerous characters and NPCs.
Bottle Buster :
In-house, modeled and textured environment props and fixing level design related Havok bugs

Vision Animation

06/07 – Present

  • Lead in R&D team for integrating pipeline into Blender.
  • Assume lead in rigging and troubleshooting for in house animation trailer.
  • Helped create and maintain an efficient asset creation pipeline with use of simple Mel Scripts

John Galt Games

02/07 – 06/07

  • Junior 3d Artist, in charge of modeling and uving ingame assets.

Silverant

12/06 – 01/07

  • Textured in game assets for Japanese PS2 title.
  • Model and textured body for tv commercial character.

Education:

The One Academy of communications Design,

01/03-11/06.

Digital Animation Major